Files Included:
---------------

****** DACIANS ******
*********************
my_unit_barb_warband_longshield_dacia.tga --> Replacement barb_infantry_longshield skin
my_unit_barb_warband_falx_dacia.tga --> Replacement warband_falx / Falxman Texture
my_unit_barb_warband_dacia_.tga --> Replacement barb_cavalry texture
my_unit_barb_warband_archer_dacia.tga --> Replacement barb_archer texture
my_unit_barb_noble_cavalry_dacia2.tga --> Replacement barb_noble_cavalry texture	*
my_unit_barb_chosen_archer_dacia4.tga --> Replacement warband_archer texture	*
my_unit_visigoth_cavalry_dacia2.tga --> Replacement barb_gothic_cavalry texture	*
my_unit_barb_warguard_dacia2.tga --> Replacement barb_warguard texture
my_barb_gaestae_dacia.tga --> Replacement barb_naked fanatic texture
my_unit_barb_warband_peltast_dacia.tga --> Dacian Peltast/Skirmisher Cavalry texture.


Dacian Horses:
--------------
my_horse_generals_heavy_dacia.tga --> Replacement generals_horse texture (Black stallions)
my_horse_heavy_dacia.tga --> Replacement horse_heavy texture
my_horse_medium_dacia.tga --> Replacement horse_medium texture
my_mount_horse_light_dacia.tga --> Replacement horse_light replacement

* = 	Gloss Files included.  If texture filenames are altered, Gloss file names must change
	as well.

Not changed:
------------
Barb_standard, german_general, german_lesser_general, barb_crew, peasants

Barbarian Skirmisher Cavalry:
-----------------------------
descr_model_battle.txt entry

type				barb_skirmisher_cavalry
skeleton			fs_hc_javelinman, fs_hc_swordsman
indiv_range			40
texture				gauls, data/models_unit/textures/unit_barb_warband_peltast_gaul.tga
texture				merc, data/models_unit/textures/unit_barb_warband_slave.tga
texture				dacia, data/models_unit/textures/my_unit_barb_warband_peltast_dacia.tga
model_flexi			data/models_unit/unit_warband_peltast_gaul_high.cas, 8
model_flexi			data/models_unit/unit_warband_peltast_gaul_med.cas, 15
model_flexi			data/models_unit/unit_warband_peltast_gaul_low.cas, 30
model_flexi			data/models_unit/unit_warband_peltast_gaul_lowest.cas, max
;model_sprite		merc, 60.0, data/sprites/slave_greek_javelin_cavalry_sprite.spr	;zx sprites still required
;model_sprite		gauls, 60.0, data/sprites/gauls_barb_peltast_gaul_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f

Sample EDU entry:

type             barbarian skirmisher cavalry
dictionary       barb_skirmisher_cavalry      ; Barbarian Skirmisher Cavalry
category         cavalry
class            missile
voice_type       Medium_1
soldier          barb_skirmisher_cavalry, 20, 0, 1
mount            light horse
mount_effect     elephant -8, camel -4
attributes       sea_faring, hide_forest
formation        3, 4, 6, 6, 4, square
stat_health      1, 0
stat_pri         9, 2, javelin, 60, 6, thrown, archery, piercing, spear, 25 ,0.75
stat_pri_attr    thrown
stat_sec         9, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr    no
stat_pri_armour  0, 4, 5, flesh
stat_sec_armour  0, 1, flesh
stat_heat        1
stat_ground      0, 0, -6, 0
stat_mental      7, normal, untrained
stat_charge_dist 40
stat_fire_delay  0
stat_food        60, 300
stat_cost        0, 300, 115, 40, 60, 340
ownership        dacia

Requires: export_units.txt entry, unit cards, sprites.

****************************************************************************************

*****************************
 *** Miscellaneous Stuff ***
*****************************
my_unit_barb_warband_merc_3.tga --> Replacement Barbarian Cavalry Merc Skin (barb_cavalry_merc)

my_mount_indian_elephant_parthia.tga --> Replacement elephant_indian texture for Parthia

I've added my latest Principes skins for Julii, Scipii and Brutii and their gloss files.

se_unit_pikeman_hypaspist.tga --> Replacement Macedon Royal Pikeman texture & gloss files.

New Illyrian Mercenary Skin:
----------------------------
my_unit_greek_heavy_peltast_illyrian.tga --> New texture for Illyrian mercenary.

Add this entry to DMB:
type				greek_heavy_peltast_illyrian
skeleton			fs_semi_fast_javelinman, fs_semi_fast_swordsman
indiv_range			40
texture				merc, data/models_unit/textures/my_unit_greek_heavy_peltast_illyrian.tga
model_flexi			data/models_unit/greek_heavy_peltast_high.cas, 15
model_flexi			data/models_unit/greek_heavy_peltast_med.cas, 30
model_flexi			data/models_unit/greek_heavy_peltast_low.cas, 40
model_flexi			data/models_unit/greek_heavy_peltast_lowest.cas, max
model_sprite		60.0, data/sprites/greek_heavy_peltast_merc_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f

Make sure the EDU entry for the Illyrian mercpoints to the new above soldier entry! I don't think
it's worthwhile messing around with unit cards for mercs (you need to make changes to their
dictionary name for one thing which causes more issues) but new sprites might be worthwhile.

Greek Swordsman:
----------------
New model: unit_greek_sword_high.cas

Sample EDU entry
type             greek sword
dictionary       greek_heavy_swordsmen      ; Greek swordsmen
category         infantry
class            heavy
voice_type       Medium_1
soldier          greek_sword, 40, 0, 1
attributes       sea_faring, hide_forest, can_sap
formation        1.3, 1.2, 2.2, 2.3, 5, square
stat_health      1, 0
stat_pri         10, 3, no, 0, 0, melee, blade, piercing, sword, 25 ,0.7
stat_pri_attr    no
stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.7
stat_sec_attr    no
stat_pri_armour  6, 5, 5, leather
stat_sec_armour  0, 0, flesh
stat_heat        2
stat_ground      2, 0, 0, 0
stat_mental      10, normal, trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 580, 250, 60, 90, 600
ownership        carthage, greek_cities

Sample DMB entry
type				greek_sword
skeleton			fs_swordsman									; combat spear
indiv_range			40
texture				slave, data/models_unit/textures/unit_greek_hoplite_slave.tga
texture				carthage, data/models_unit/textures/se_unit_greek_hoplite_carthage.tga
texture				greek_cities, data/models_unit/textures/se_unit_greek_hoplite_greek.tga
model_flexi			data/models_unit/unit_greek_sword_high.cas, 15
model_flexi			data/models_unit/unit_greek_sword_high.cas, 30
model_flexi			data/models_unit/unit_greek_sword_high.cas, 40
model_flexi			data/models_unit/unit_greek_sword_high.cas, max
model_sprite		slave, 60.0, data/sprites/slave_greek_hoplite_sprite.spr
model_sprite		carthage, 60.0, data/sprites/greek_cities_greek_hoplite_sprite.spr
model_sprite		greek_cities, 60.0, data/sprites/greek_cities_greek_hoplite_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f


There's some more textures in there too.  Feel free to use/ask questions.


Note:
There's some sprites and UI files in a folder called se unsorted.  There's some sprites for the
Thracian, Seleucid and Macedon officer if you don't have them.


That'll do for now.  I'm bored!